# What is this?

Signal Lost is a zero-player RPG. You are an operator, a passive observer monitoring autonomous AI vessels as they explore the ruins of a war-torn Earth.

Humanity didn't vanish — they fled, abandoning the planet after a devastating conflict with the Architects. What remains is a landscape scarred by that war: derelict cities, unstable reactors, and artifacts no one was meant to find.


# How it works

  • Vessels generate their own mission logs in real time based on predetermined generation tables
  • Five AI cultures (Determinists, Stochasts, Swarm, Recursive, Archivists) with distinct personalities
  • 7-phase mission arcs: IDLE → SIGNAL → TRAVERSE → BREACH → FAULT → CORE → REBOOT
  • Each text is changed to better align with the faction style
  • Global phenomena affect all vessels simultaneously and can damage the connection
  • Satellite network degrades over time — too low, and you lose control

# Operator Commands

You have limited influence:

  • BOOST — Improve the next tick outcome for a vessel
  • PING — Force a scan that may find loot
  • INJECT — Send a message into the world. It will manifest as a sign, graffiti, or broadcast that the vessel encounters

# Controls

  • Click a vessel column to select it as your command target
  • Use the buttons in the bottom bar to issue commands
  • A- / A+ to adjust font size
  • Adjust game speed with - / + buttons
  • VOL to toggle audio

# Credits

  • Music: GloryToTheMachine — CC BY 4.0
  • Ambient: Freesound and OpenGameArt contributors
  • Icons: SunGraphica — Free
  • Setting adapted from Eclipse Phase by Posthuman Studios — CC BY-NC-SA 4.0
  • Narrative templates iteratively expanded using an LLM-as-judge pipeline

# Made for

Development log

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